After a busy Xmas and a brief bout of sickness, I’ve unrustled my jimmies and I’m back again ready to create. Watch this space, hopefully in the next few weeks I shall emerge with an improved version of Legend of Heli.
New game in the works. Initially this started as a plant growing simulator for a game jam believe it or not, but my tweaking gradually changed it into a little fun helicopter flying game. As is tradition I’ve kind of temporarily left my current main project to start some work on yet another mini game but I do hope to get back to the main project soon.
This is Legend of Heli. You can download a demo version of it here.
The aim is to keep going up and avoid crashing into any of the bots pretty much.
There’s a few bugs such as minor collision detection but overall its fairly stable.
The helicopter can slide across the ground safely enough, however if the propeller touches the walls or ceiling the helicopter can spin out of control slightly.
I aim to get procedural generation in this game in the near future
EDIT: Got my first ever video review! Check it out below.
Uploaded this clip of some gameplay to Youtube a few months ago, just now remembering to post it here.
Here’s a short game called “Death’s Tomb”, I made it along with another small one perseon development team Relic Studios. It was made for Reddit’s 9th gm48 contest over two days. We didn’t win but was fun to work on it though.
Download it here.
Another small update. Just been experimenting with ball rotation and animations coding. Results look fairly promising. More to come soon…